Plant Game

Expand your garden by harvesting plants or finding seed throughout this relaxing farming simulator!

Plant game was the final project for my Game Design class at Virginia Tech, and one of my first games in Unreal Engine! I worked in a team with Danny Somsavath (2D Art), Gabe Wyatt (3D Modeling), Alicia Lee (3D Modeling), and Kyle Habibelahy (Ideation & Design). I worked primarily on implementing assets and programming the mechanics and systems using Unreal Blueprints.

This video is a quick demo of the mechanics and main gameplay loop.

Crimson Paper Moon

Crimson Paper Moon was the final project for my game Development class and my first game!

This project is a one-level prototype made using the Unity game engine designed to introduce the player to characters and the world as well as establish gameplay mechanics such as basic movement, NPC dialogue, an inventory system, an item pickup/drop system, quests, and an interaction system.

As a member of Team Hungry, I contributed my modeling, level design, and programming skills to bring our vision to life!

Try it yourself by downloading Crimson Paper Moon here!