3D Modeling
Character Building
I created the following model for the 3D Character Building course at Virginia Tech.
I started by creating sketches and a clay model of the character. Then, I modeled, sculpted, textured, and rendered the model in Blender, ZBrush, Substance Painter, and Unreal Engine 5.






Levi (Max’s Scavenger’s Reign)
I created the following model for a creative response assignment in my New Media Art Theory course at Virginia Tech. I recreated the character Levi from HBO’s Scavenger’s Reign in Blender by taking advantage of cel shaded and Blender’s greace pencil.
World Building
I created the following models and animations for the Digital World Building course at Virginia Tech.
Final Project



Stylized Water Material
First Project
This project was a small warm-up for the World Building course. These models were created during the first few weeks of class.




Construction Vehicles
Rigged and animated vehicles for construction project in Unreal Engine 5.








Canon Camera
Fully rigged and animated model of Canon AE-1 film camera, created for an animation project in Unreal Engine 5.
3D Soft Modeling
These models were created for the 3D Soft Modeling course at Virginia Tech using Maya, Blender, and 3D Substance Painter.












Other 3D Models










